🐶 Fallout 3 New Vegas Factions
I really liked how New Vegas handled factions. They actually were at odds with one another and if you joined one, or helped one, it could effect your connection with another. And some of them were just a small isolationist group trying to survive. In skyrim the guilds were very separate from one another. you could join both the companions and
2 days ago · Fallout: New Vegas has four main endings, which involve supporting different factions: House, NCR, Caesar’s Legion, or an independent New Vegas with the help of Yes Man. There are also variations and additional choices within these endings.
The PC version of Fallout: New Vegas uses Steamworks for achievements, and the Xbox 360 version uses Xbox LIVE. Unlike Fallout 3, the retail PS3 version shipped with PSN trophy support. (As noted by many mod authors & users, use of mods in-game can prevent achievements from completing when attained.) The base game has 50 achievements and 1000 gamerscore points. Dead Money adds 5 more
Fallout 3 has the best evil playthrough you can do. And second is Fallout 2. New Vegas is 3rd because in 1 you can't do much as an evil and in 4 there is almost no evil playthrough. Disclaimer: An evil playthrough is when YOU (the player) can do evil things. Not join an evil faction.
Fallout: New Vegas. Hedging your Bets: a guide to delaying your final choice of faction {SPOILERS} Finnegan 12 years ago #1. Many people have been asking how far you can go in any given faction's plotline without shutting yourself out of any or all of the others, and there has always seemed to be an element of uncertainty about the answers.
The Van Graffs are one of the largest merchant houses and crime families in New California, with operations as far as the Mojave Wasteland to the east. Founded in Redding by the family matriarch, the Van Graff family rapidly rose to prominence over the decades following the destruction of the Enclave, dealing in weapons and high value commodities, like gold. Their power was founded on loyalty
The following page lists all Vault-Tec Corporation Vault series shelters and facilities inspired by them. The player character starts in a Vault in four of the six main games in the series: Fallout: Vault 13 (Vault Dweller) Fallout 3: Vault 101 (Lone Wanderer) Fallout 4: Vault 111 (Nate/Nora) Fallout 76: Vault 76 (Vault 76 dwellers) In Fallout 2 and Fallout: New Vegas, the player characters
1. New California Republic. A well-intentioned, constitutional government trying to reestablish civilization as it existed prior to doomsday. One of the largest factions in the Mojave, and of the three major factions, the only one that offers representative political rule.
1.9 Capital Wasteland (Fallout 3) 1.9.1 Interim (between Fallout 3 and 4) 1.10 Mojave Desert and NCR Brotherhood War (New Vegas) 1.11 Conflict with the Institute (Fallout 4) 1.12 Activities in New California (Fallout television series) 2 Society. 2.1 Property and trade; 2.2 Social structure; 2.3 Belief system. 2.3.1 Origins; 2.3.2
Jacobstown is a town on Mount Charleston in Fallout: New Vegas. It is built from a pre-War resort to serve as a refuge for super mutants, led by its mayor, the first-generation mutant Marcus in 2281. Post-War, the area was of little interest to travelers and scavengers due to its remote location and lack of salvageable material. It was not until the past twenty years that it became a permanent
In terms of lore/morality, the Followers are the most moral faction, and Mr. House is the best for long term progress in the Mojave, considering his technology and visions. Long-Butterfly9861 • 1 yr. ago. The only faction worth joining is your own, independent vegas all the way.
What Alignment Would Apply to Each Faction? InfestedAdam 11 years ago #1. When I first played the game I pictured the NCR as the good guys, the Legion as the bad and Mr. House as the neutral faction. After going about and talking to folks and doing some quests as well as finding out that stealing from even the Legion is bad my view kinda change.
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fallout 3 new vegas factions